![]() After a brief tutorial you begin the game in an apartment brooding about how shitty your life is when two soldiers bust in your front door right as the apocalypse is apparently starting. Much like it’s secondary antagonists Dead Space 3 suffers from a serious identity crisis. Isaac has gone from a mute engineer called in to fix a spaceship that it turns out has been overrun with fiendish undead monstrosities to becoming a talkative “engineer” who is apparently the only man who can save the galaxy from fiendish undead monstrosities AND religious nutjobs who believe that all Human kind should aspire to become fiendish undead monstrosities. The Dead Space franchise has become a lot like the Die Hard franchise, insofar as you will begin each game wondering how the hell one man (in this case Isaac Clarke) can have this bad a day more than once. And while Dead Space 3 will be nowhere near my game of the year, it was certainly…interesting. ![]() Luckily summer has been a vacuum of big good game releases so I’ve been able to go back and play some of the games that I’ve missed from early 2013 in this period, right before the shitstorm starts up again at the end of this month (Splinter Cell, XCOM and Saints Row are being released on the same day for fucks sake). I use the metaphor of a minigun because it was a highly stressful period when I was barely able to finish a game and allow my wallet to recuperate before the next big game that I had to have right now came along. ![]() However as any gamer may remember the beginning of 2013 was a maelstrom of great game releases in rapid succession, like the games industry loaded all their big games into a minigun and fired them all at us. Seeing as how Dead Space 3 came out all the way back in February this What I Thought has traveled well beyond the realms of fashionably late. ![]()
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